DESCRIPTION
The Wiggle Room is an interactive experience designed for children, developed in Unity as part of Belfast's 2024 celebration. The experience utilizes cameras to track users, allowing them to control a virtual avatar in Unity and interact with various objects. The exhibit opened on September 19th at the MAC and was open until 29th November.
ROLE
My role in the project involved coding several key systems, including the body tracking management system, object management system, and the user interactions with objects. Additionally, I was responsible for installing the tracking cameras and configuring the networking across all machines.
CHALLENGES
One of the main challenges was working with unfamiliar hardware. Initially, we used Orbbec cameras for body tracking, but midway through the project, we transitioned to ZED 2i cameras. This shift required extra time to adjust, but we remained on track and completed the project before the deadline.
TECHNICAL
The Wiggle Room was developed using Unity3D. It also required configuring static IP addresses for multiple Linux machines responsible for processing body tracking, as well as setting up the Windows machine running the project as an NTP server.
VIDEO