TRAILER
DESCRIPTION
ONAR is a 3D fighting game developed in Unity, inspired by early PS1 classics like Tekken 2 and Battle Arena Toshinden. Released on Steam Early Access on August 1st, 2024, the game is designed to be a pick-up-and-play experience. Unlike traditional fighters, ONAR allows players to control the direction of their attacks based on the stick's position, requiring them to move into the background or foreground to block incoming strikes. Players can also unleash powerful "Power Moves" after landing enough hits.
Currently, ONAR features 4 characters, each representing a traditional fighter archetype, 7 stages, and 3 game modes. More content is planned as the game continues to evolve.
ROLE
Our small team consists of three core members, with occasional contributions from freelancers. My primary responsibility was coding, collaborating closely with the other coder/designer/director to develop most of the fighting mechanics, including the attack system. I also played a key role in translating design ideas into gameplay features and contributed to the overall game development. Additionally, I worked with the animator to implement animations and coded various UI elements, including creating their sound effects.
CHALLENGES
The biggest challenge in developing ONAR was that it was my first time working on a fighting game and my first major game project. Tackling such a complex genre required quick learning and adaptation, but it was also a valuable opportunity to grow as a Unity developer.

TECHNICAL
ONAR was developed using Unity3D, with C# as the primary programming language for implementing game mechanics, player controls, and UI elements and Audacity was utilized for creating and editing some sound effects
SCREENSHOTS

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